We have reduced the price to obtain the following items:
- Vault Tear reduced by 20%.
- Dimensional Bond reduced by 20%.
- Ruin Invader Essence reduced by 20%.
- All 9 Runestones reduced by 20%.
- Bottled Chaos reduced by 30%.
- Pulsating Stone reduced by 30%.
- Exposed Rock reduced by 28%.
- Yorrons Fragment reduced by 30%.
- Blood Crystal reduced by 30%.
- Vanishas Fragrance reduced by 30%.
- Drolba Tonic reduced by 25%.
- Faction Change reduced by 71%.
- Tower Spheroid reduced by 40%.
- Transcended Extract reduced by 50%.
- Master Bauble reduced by 80%.
- Containment Orb reduced by 80%.
- Astral Aura reduced by 70%.
The Superbowl Pool is now open! We are once again hosting 2 pools, one with a 50 point entry and another with a 500 point entry. Each pool's reward will be separate and players can enter both pools once as long as you choose the same team. 1% Transfer tax will also apply but will be added to the pools. To enter the pools send 50, 500 or 550 points to Slash with the team you want to win as the message. Points for each pool will be split evenly between players who chose the winning team. Outwar will be adding an additional 20% to the final value of each pool. All entries must be sent before the game begins.
We have changed the Envoy locking system from the previous 1 envoy per phase method. The new method allows players to choose 1 of 2 options each phase:
- Hard Option: Player chooses 1 of 6 main envoys + PP Players can also attack PP Envoy (Hard).
OR
- Easy Option: PP Player chooses PP Envoy (Easy) and can not attack any other envoys.
We have released a new Item Database where players can search for gear, augments and potions. A menu link has been created under Marketplace to access this page. While filtering stats will work for gear and augments, potions are created differently therefore will not work correctly with these filters. We instead plan to have a separate update in the future to update all potions in the game to display their stats and duration on the items themself as there are a number of older potions missing this information. Please leave your feedback and ideas for this system in the suggestion channels on our Discord server.
Previously announced maintenance scheduled for Saturday the 31st of January has been cancelled.
On Saturday the 31st of January at 5pm OW time, both servers will be going down while we perform server maintenance. Please allow for up to 2 hours of downtime.
Our current update focus priority includes:
- Releasing the new item searching database. We aim to have this released in the next 1-2 days.
- Updating the Envoy test system in the next few days to use a new 8 envoy format including 2 PP Envoys.
- Price reductions to some older content within the next 1-2 weeks.
- General game updates.
- New set-bonus set.
- Official launch of the Envoy system.
We have now enabled a live testing version of the upcoming Envoy system (menu link added under Character) for bug testing and general feedback. Our goal after initial testing is releasing a balanced system with some rewards including new epic rings and a reward vendor, then adding more endgame rewards with the level 100 expansion at a later date. Before explaining Envoys in more detail, it is important to note the following things during this testing period:
- Envoys will work off a 2 week spawn phase once the system is officially released, however for this testing period we have set this phase to 24 hours. Due to this, dates will display incorrectly for spawn histories during testing.
- Envoys will award skills to chosen players when the system is released, however we have disabled them for this initial test.
- For testing purposes we will only be adding a few amulets to loot tables as filler rewards until we are happy the system is working as intended on live servers.
- We have created 2 discord channels to discuss both the Envoy system design and loot tables separately.
Envoy Overview
- Envoys will spawn every 14 days and remain active for the entire 14 day phase.
- Players can attack any envoy but will be locked to 1 envoy for the current phase upon the first successful attack.
- The appearance of an Envoy (name and image) is chosen at random from a player with a successful attack against that envoy in the previous phase. A player can not be chosen as the same Envoy twice in a row.
- Players chosen as Envoys will be granted a skill with an effect unique to each Envoy. These skills will last for nearly the whole duration of the 2 week phase.
- Each Envoy has 20 levels of difficulty to attack and players will be reset to level 1 at the start of each phase.
- Level 15 for each Envoy will update at the start of each phase to reflect the stats of the hardest level ever defeated by a player on the server. If no player reaches level 16+ then the stats will not increase.
- Envoys use all 3 combat systems (Mobs, PvP and Raids) therefore skills and abilities that affect these systems will also affect Envoys. We have created new solo versions of the PvP and Raid systems for this content.
- The loot system is similar to Prime Gods where more kills = more chances for loot. Players gain 5 loot entries for defeating level 1 and then 1 extra entry per level defeated, meaning a player who defeated level 20 would have a score of 24 for loot rolls.
- Loot with the official launch will include at minimum 3 epic rings and a vendor which we will discuss in the discord forum.
- The PP Envoy requires a Preferred Player subscription to attack. Unlike the 6 main Envoys, this Envoy is not aimed at endgame players and is instead aimed at those looking to catch up to endgame.
- We plan to add no new endgame rewards (such as epic rings) to the PP Envoy and instead plan to focus it around the reward vendor.
- The difficulty levels of the PP Envoy scale much more than the main 6 Envoys, therefore levels 1-14 are much easier for weaker players to achieve.
- While the PP Envoy is aimed more at non endgame players with this setup, there is an alternative path we can take where the PP envoy is not locked with the 6 main envoys (similar to event gladiators with permanent gladiators). This would add further benefits to PP for endgame players but at the expense of more competition for players catching up, however this would likely result in an increase to vendor currency rewards from the PP Envoy to partially compensate for this change. We would like feedback on which of these potential paths players would prefer.
Tomorrow, Wednesday the 7th of January at 11am OW time, both servers will be going down while we perform server maintenance. Please allow for up to 3 hours of downtime.
RaideR News
[f] PvE - too many to list
[f] Spotting - too many to list
[f] Raiding - too many to list
[f] ERROR - displaying errors
[f] SOCKET - cleaned up \r \t
[f] Data - Fixed Areas update not overriding base update function
[f] Spotting - Fixed Spotting not finding server gods
[f] Raiding - Fixed Gods raid result data, for spotting also
[f] Raiding - Fixed joininig raidid needle
[f] PvE - Quest - failing talk to mob
[f] Raiding - fixed Formed tab not raiding formed Server Boss raids
[f] Raiding - fixed Forming and joining captha
[f] Spotting - fixed raiding dead gods in room loop
[f] Spotting - fixed checking god if dead on server and room
[f] Data - remove illegal [] characters from Gods arrays so it doesn't crash
[^] UI/X - small UI and UX improvements
[f] PvE - fixed crash on attackroom mob list changed
[+] Lists - middle click checks/unchecks all - USE WITH CARE, possibly lenghty operation
[^] PvE Restart - redid the restart logic for PvE, hopefuly it will behave as it should, including restarting on low rage
[f] PvE - fixed Groups NOT saving checked Mobs
[f] PvE - random error on attacking mobs with list changed
[f] Settings - failed to save dialog looped forever in specific conditions
[f] Login - crashing if the login failed
[f] CharacterInfo - item hover - fixed missing background and updated look
[+] PvE - /!\ added maximum Recharge the Fury potion casting - !not tested!
[+] PvE - /!\ added posibility of buy, raid as step condition - !not tested!
[f] PvE - /!\ casting Recharge the Fury double check and using new Activation logic - !not tested!
[^] Inventory - Activation logic changed
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