We have added a new Expansion Suggestions channel to the future content forum on our Discord server, where players can provide their suggestions for the level 100 expansion. This channel is designed to have a similar purpose to the regular slowmode suggestion channel where we can backread suggestions while working on other content. We will open up a non-slowmode discussion channel in the coming weeks where we will actively discuss some of our plans. Please keep this channel on-topic, any off-topic conversation is subject to moderation. Current planned content and other important things to note before providing feedback include:
- The primary power boost from this expansion will be the Companion system. This will be added as a new slot and active companions will provide different bonuses. We plan to add a large number of companions to choose from, with varying levels of rarity. We will design a system where players activate items to add companions to their collection and can manage / equip them from a new page.
- We have no current plans to add new faction loyalty levels with this expansion, however new faction related content will be one of our main priorities.
- As previously mentioned, we will focus on adding chaos damage rewards to more content with this expansion.
- We plan to add new crew upgrades and upgrade stones.
- Some expansion related content will not be publicly shared as we still want players to learn new content without being told exactly what's coming and what to do. This means that even if you suggest something and it seems like it's not being worked on, it may be part of the expansion come launch time.
- Regarding the long term future of levelling, while nothing has been decided yet and we're still a long way from content beyond the level 100 expansion, we are currently exploring the possibility of the level 100 expansion being the final level expansion and moving character progression beyond level 100 to other areas, such as new in-depth ability/skill trees which players could access and improve by completing various content.
Areas for suggestions and feedback we would like in this channel include:
- Levelling / Quests.
- God raids.
- Companions (system creation, equipped companion bonuses, previous game NPCs & enemies used as companions).
- Other endgame content / reward ideas.
- Enhancements.
- New Crew Upgrades.
- Things you liked / disliked about previous expansions.
- Updates for older content areas which can be updated with expansion content.
The next War of Zhul nears! Scouts report a large army heading for Diamond City that will reach the gates on July 17th at 7am OW Time. Prepare for war!
We have added Skill Presets to the Skills page, allowing players to save and train up to 3 different preset skill tree combinations.
Hovering over a Train Preset button shows the skill tree associated with that preset along with a breakdown of where skill points are allocated. Skill point values are color coded based on current trained skills (red = untrained, yellow = partially trained, green = trained).
Train Preset buttons are also color coded based on current trained skills and available skill points. These buttons will display as blue if that preset can be trained, grey if it can not be trained and green if it's currently trained.
Crew members with the Crew Points permission can now purchase items from the treasury using crew points, with purchased items being placed directly into the crew vault. When selecting Buy for an item in the treasury, players with the permission will now see a Crew Purchase option and choosing this option will instead consume points from the Crew Point Bank instead of the player's account. The cost is listed separately for each option as crew purchases are not affected by character based Preferred Player reductions for vendor items.
Token, PvP Kill and PvP Strip requirements are now displayed on the show_quest page.
RaideR News
[f] PvE - Quest changes - too many to list
[f] PvE - too many to list
[f] Spotting - too many to list
[f] Raiding - too many to list
[f] ERROR - displaying errors
[f] SOCKET - cleaned up \r \t
[f] Data - Fixed Areas update not overriding base update function
[f] Spotting - Fixed Spotting not finding server gods
[f] Raiding - Fixed Gods raid result data, for spotting also
[f] Raiding - Fixed joininig raidid needle
[f] PvE - Quest - failing talk to mob
[f] Raiding - fixed Formed tab not raiding formed Server Boss raids
[f] Raiding - fixed Forming and joining captha
[f] Spotting - fixed raiding dead gods in room loop
[f] Spotting - fixed checking god if dead on server and room
[f] Data - remove illegal [] characters from Gods arrays so it doesn't crash
[^] UI/X - small UI and UX improvements
[f] PvE - fixed crash on attackroom mob list changed
[+] Lists - middle click checks/unchecks all - USE WITH CARE, possibly lenghty operation
[^] PvE Restart - redid the restart logic for PvE, hopefuly it will behave as it should, including restarting on low rage
[f] PvE - fixed Groups NOT saving checked Mobs
[f] PvE - random error on attacking mobs with list changed
[f] Settings - failed to save dialog looped forever in specific conditions
[f] Login - crashing if the login failed
[f] CharacterInfo - item hover - fixed missing background and updated look
[+] PvE - /!\ added maximum Recharge the Fury potion casting - !not tested!
[+] PvE - /!\ added posibility of buy, raid as step condition - !not tested!
[f] PvE - /!\ casting Recharge the Fury double check and using new Activation logic - !not tested!
[^] Inventory - Activation logic changed
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